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Tuesday 20 July 2021 - 08:25:49  ◦  Category: Night of the Dead  ◦  Posted by  Kane  ◦  Comments (0)

Das Problem, dass das Gras beim Start eines neuen Spiels nicht richtig angezeigt wurde, wurde behoben. Zudem gibt es einige Anpassungen am Balancing und Spielsystem. Und natürlich viele weitere Bugfixes.

[Game Balancing]
  • Wave Zombie's drop rate of Cloth and Lubricant has been increased.
  • The health of wave zombies on Peaceful, Easy and Normal difficulty has been decreased.
  • The materials for Grenade, Upgraded Ballista Bolt, and Minigun Turret Ammo have been changed.

[Game Systems]
  • Heavy Zombie's collision detection has been decreased.
  • Minigun Turret's spread has been decreased.
  • Electric Power Controller changed to Trap Controller.
  • As the Electric Power Controller is changed to the Trap Controller, the setting of the zombie target in - the tier 1 Trap Controller has been changed to be possible.
  • Inventory UI has been changed.
  • Added combination keys for items in your inventory. Shift : Half Division, Ctrl : One Division, Alt : Item Drop

[Optimization]
  • Optimization of the problem of severe frame drops in the field has been progressed.

[Bug Fixed]
  • Fixed the problem that the HUD did not disappear when dying with a Claw Hammer equipped.
  • Fixed the problem that the reloading sound of the Grenade Launcher was shared with all users regardless of distance.
  • Fixed the problem that the text was not displayed properly on the Sign module.
  • Fixed the problem that Traps did not work if there were nearby enemies when they were first built.
  • Fixed the problem that the trap with 0 remaining attack count did not work even when power was supplied.
  • Fixed the problem that the reload UI was displayed even power was supplied if the remaining attack count of traps was 0.
  • Fixed the problem that the Trebuchet appeared to be able to operate even when power was not supplied.
  • Fixed the problem that electrical modules (Logic Gates, Extension Sockets, etc.) were counting the amount of electricity used twice.
  • Fixed the problem that the size of some effects (fire effect, etc.) was abnormally large.
  • Fixed the problem that zombies would respawn even when a building is already built.
  • Fixed the problem that changing the language and saving did not apply.
  • Fixed the crash that occurred when swimming in the client environment.
  • Fixed the problem that the electric module explosion effect did not occur in the client environment.
  • Fixed the problem that the knife was not visible during the 'Break' interaction in the client environment.
  • Fixed the problem that the breaking sound of new traps was not heard in the client environment.
  • Fixed the problem that the wave started when loaded a custom difficulty game.
  • Fixed the problem that iron ore in the subway was respawned when a saved file was loaded.
  • Fixed the problem that the custom setting of Giant Zombies was not applied on the dedicated server.
  • Fixed the problem that the collision detection of some objects (paper box, car door, etc.) disappeared when a saved file was loaded from the dedicated server.
  • Fixed the problem that the chat window interfered with the operation of other UI.

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Kane

Kane

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